"I suspect the problem lies in bji.class. When testing it with a folder-based texturepack, it seems to work fine, but the game doesn't load the animations from a zip-folder.įurther testing of folder based packs showed that compass, clock, flowing water, (+flowing lava?), portal and fire animations are broken, but all other animations work fine. Move "mobSpawner.png" and "mobSpawner.txt" to the "/textures/blocks"-folder in any converted texturepack, start the game and test your Monster Spawners.Īdded a small test-texturepack to the attachments containing the shown monster spawner animation How to use the test files (showing an animated Monster Spawner): Screenshots and test files attached below. I made sure all animations have their own txt-file (as required in Snapshot 13w09a).Įverything worked fine in the previous snapshots and there is no way to get them running, even with a proper txt-file for every animation, so this seems to be a massive bug. All animated items and blocks (except for water, lava, fire, portal, clock and compass) are rendered white with the text "missing texture" on them instead loading the respective animation texture.
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