![]() Once the helicopter has disappeared from the sound scene, the same "object" may instead be a seagull or whatever. One example of an "object" might be a helicopter sound moving around in the space above your head. ![]() The placement is done by playing back the sound in several speakers at the same time, perhaps a little stronger in one and weaker in a few others, all in order to allow your ears to hear a 3D space. But if fewer speakers are available, it will use whatever there is. The decoder (basically a complicated computer program) in your playback equipment will do its best to map these objects to the available speakers, up to 34 for home use. I believe the limit is 128 concurrent "objects", most of them can be placed anywhere in 3D space by the recording engineers. The sound is not transferred as channels, but as "objects" placed in 3D space. ![]() Dolby Atmos adapts to the actual number of speakers available. ![]()
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